Browse Lemmas

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pick and roll

In basketball, a play in which one player sets a screen for a teammate with the ball, then moves toward the basket to receive a pass.

Noun strategic_tactic Level 1201
point guard

In basketball, a point guard is a backcourt player who directs the team's offense, handles the ball, and often sets up teammates to score.

Noun participant_role Level 1201
power forward

In basketball, a power forward is a frontcourt player who typically plays near the basket, rebounds, and scores inside, while also sometimes shooting ...

Noun participant_role Level 1201
rebound

In basketball, a rebound is gaining possession of the ball after a shot misses the basket.

Noun rule_defined_event Level 1201
rim

In basketball, the rim is the circular metal ring attached to the backboard that the ball must pass through to score.

Noun small_movable_object Level 1201
screen

In basketball, a screen is a player's position that blocks a defender's path so a teammate can get free.

Noun strategic_tactic Level 1201
shooting guard

In basketball, a shooting guard is a perimeter player whose main roles include scoring, especially by taking outside shots, and defending opposing gua...

Noun participant_role Level 1201
shot clock

A timer in basketball that limits how long a team may possess the ball before attempting a shot that meets the rules for a shot.

Noun electronic_device Level 1201
slam dunk

In basketball, a forceful shot made by jumping and pushing the ball down through the hoop with one or both hands.

Noun performance_technique Level 1201
small forward

In basketball, a small forward is a player position usually assigned to a versatile player who scores, defends, and helps rebound.

Noun participant_role Level 1201
steal

In basketball, to take possession of the ball from an opponent by legally intercepting a pass or taking the ball from them.

Noun rule_defined_event Level 1201
swish

In basketball, a swish is a successful shot that passes through the hoop without touching the rim or backboard.

Noun rule_defined_event Level 1201
technical foul

In basketball, a technical foul is a penalty called for unsporting behavior or a rule violation that does not involve illegal physical contact.

Noun rule_defined_event Level 1201
three-pointer

In basketball, a three-pointer is a successful shot taken from beyond the three-point arc, worth three points.

Noun rule_defined_event Level 1201
tip-off

In basketball, a tip-off is the jump ball used to start a game.

Noun rule_defined_event Level 1201
traveling

In basketball, a violation in which a player holding the ball moves their feet illegally without dribbling.

Noun rule_defined_event Level 1201
triple-double

In basketball, a triple-double is a game in which a player reaches at least 10 in three statistical categories, such as points, rebounds, and assists.

Noun rule_defined_event Level 1201
bishop

In chess, a bishop is a piece that moves any number of squares diagonally, as long as its path is clear.

Noun small_movable_object Level 1202
blunder

In chess, a blunder is a very bad move that seriously worsens a player's position or can lead to losing.

Noun rule_defined_event Level 1202
castle

In chess, to move the king two squares toward a rook and then move that rook to the square the king crossed, as one move.

Verb rule_defined_action Level 1202
castling

In chess, a special move in which the king moves two squares toward a rook, and that rook moves to the square the king crossed.

Noun rule_defined_event Level 1202
check

In chess, a check is an attack on the opponent's king that must be escaped, blocked, or stopped.

Noun rule_defined_event Level 1202
checkmate

In chess, checkmate is a position in which a player's king is under attack and cannot escape capture, ending the game.

Noun rule_defined_event Level 1202
chessboard

In chess, the chessboard is the square playing surface divided into 64 alternating light and dark squares on which the pieces move.

Noun small_movable_object Level 1202
develop

In chess, to move a piece from its starting square to a more active square, bringing it into play.

Verb rule_defined_action Level 1202
diagonal

In chess, a diagonal is a slanting line of squares of the same color that touch at their corners.

Noun spatial_division Level 1202
discovered check

In chess, a discovered check occurs when a piece moves out of the way and reveals an attack by another piece on the opposing king.

Noun rule_defined_event Level 1202
en passant

In chess, en passant is a special pawn capture in which a pawn takes an opposing pawn that has just moved two squares, as if it had moved only one squ...

Adverb style Level 1202
endgame

In chess, the endgame is the final stage of a game, when most pieces have been exchanged and relatively few remain on the board.

Noun rule_defined_event Level 1202
exchange

In chess, an exchange is a series of captures in which each side trades pieces of roughly equal value.

Noun process_event Level 1202
fianchetto

In chess, a fianchetto is a development in which a bishop is placed on the long diagonal by first moving the pawn in front of the knight one square an...

Noun strategic_tactic Level 1202
file

In chess, a file is a vertical column of squares running from one side of the board to the other.

Noun spatial_division Level 1202
fork

In chess, a fork is a move that makes one piece attack two or more opposing pieces at the same time.

Noun strategic_tactic Level 1202
gambit

In chess, a gambit is an opening in which a player offers material, usually a pawn, to gain a positional or developmental advantage.

Noun strategic_tactic Level 1202
grandmaster

In chess, a grandmaster is a player who has earned the highest standard title awarded by the international chess federation.

Noun participant_role Level 1202
king

In chess, the king is the piece a player must protect from checkmate; if it is checkmated, that player loses the game.

Noun small_movable_object Level 1202
knight

In chess, a knight is a horse-shaped piece that moves two squares in one direction and then one square at a right angle, and can jump over other piece...

Noun small_movable_object Level 1202
mate

In chess, a short form of checkmate: a position in which a player's king is under attack and has no legal move to escape.

Noun rule_defined_event Level 1202
middlegame

The middlegame is the phase of a chess game after the opening, when players develop plans and fight for advantage before the endgame.

Noun time_period Level 1202
opening

The opening is the first phase of a chess game, when players develop their pieces and compete for control of the center.

Noun time_period Level 1202
pawn

In chess, the weakest and most numerous piece, which usually moves forward one square and captures one square diagonally forward.

Noun small_movable_object Level 1202
perpetual check

In chess, a perpetual check is a repeated series of checks that prevents the opponent from escaping or winning, usually leading to a draw.

Noun rule_defined_event Level 1202
pin

In chess, a pin is a situation in which a piece cannot move without exposing a more valuable piece behind it to attack.

Noun rule_defined_event Level 1202
promote

In chess, to promote is to move a pawn to the farthest rank and replace it with a queen, rook, bishop, or knight of the same color.

Verb rule_defined_action Level 1202
promotion

In chess, promotion is the rule that lets a pawn reaching the last rank become a queen, rook, bishop, or knight.

Noun rule_defined_event Level 1202
queen

The most valuable or important piece in chess, able to move any number of squares horizontally, vertically, or diagonally.

Noun small_movable_object Level 1202
rank

In chess, a rank is a horizontal row of eight squares on the board, numbered from 1 to 8.

Noun spatial_division Level 1202
rook

In chess, the rook is a piece that moves any number of squares horizontally or vertically, provided no piece blocks its path.

Noun small_movable_object Level 1202
sacrifice

In chess, a sacrifice is the deliberate giving up of a piece or pawn to gain a positional, tactical, or material advantage.

Noun strategic_tactic Level 1202
skewer

In chess, a skewer is an attack on a valuable piece that forces it to move, exposing a less valuable piece behind it to capture.

Noun strategic_tactic Level 1202